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- Path: news.voyager.net!news
- From: Phil Drinkwater <phild@domark.co.uk>
- Newsgroups: comp.lang.c,comp.lang.c++,rec.games.programmer
- Subject: Re: ! Read me and State your opinion.
- Date: Wed, 10 Apr 1996 01:57:33 +0100
- Organization: Domark
- Message-ID: <316B077D.3326@domark.co.uk>
- References: <4kegoq$f2d$1@mhadg.production.compuserve.com>
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-
- Whatever your friend thinks of C/C++, it's here to stay. There is nothing
- else out there (for game programming anyway) which does the job so well.
- Assembly is losing popularity as the complexity of games increases and if
- a new language is going to overtake C I've not heard of one, so it must
- be a few years away at least, and then it'd take a while to get a hold on
- the community (it's taken C about 10 years to become a standard). The
- only thing I could see ruining C's dominance is parallel processing,
- which it is not that good at, but as a shell with add ons (in the form of
- libraries as you said) it would be OK.
-
- What does your friend program in at the moment? Assembly? Fortran? Cobol?
- Could he/she be afraid of something they do not know how to do?
- Anyway, what other choice is there for the games industry but C? Whether
- it is perfect (which it most definately is not, but it's pretty good) or
- not is irrelavent - it is the choice of the gaming industry (and many
- other industry's choices as well) and it is here to stay for at least the
- next few years, in which time you can become an expert C programmer and
- have a good job.
-
- Just my tuppence worth...
-
- Phil Drinkwater
-